Ein Drama in Funkwellen
2024
Outsourcing
Sound installation with built-in speakers in ceiling lights on wheels
in collaboration with Samuel-Perea-Diaz
as part of the Dystopia 2024 Biennale, organized by Errant Sound
2024
Outsourcing
is a multichannel sound installation that reinterprets the dynamics of
labour redistribution as sensible hierarchical structures between humans
and machines. Starting in the 1980s, many English-speaking Western
companies outsourced customer service jobs to former British colonies
including India, Pakistan, and Bangladesh, where labour costs are lower
and regulatory frameworks more relaxed. Today, companies are taking
advantage of information technology business process outsourcing (IT
BPO) to replace human customer services and personal assistants with
artificial intelligence. Delegation and agency enter into an ecology of
labour and exploitation that becomes apparent in this installation.
A generative soundscape of AI-synthesized call centres and office
environments is translated through machine-listening algorithms into
light and sound impulses. Enclosures of obsolete neon ceiling lights
function as resonant boxes that refer to the architectural and physical
environments of overcrowded offices. The absence of neon bars is
replaced by digitally controllable LEDs, enhancing the contradiction
between obsolete materials and newer technologies. Headsets enable
visitors to experience the sound environment and influence the outcome
of the installation. Thus, by outsourcing the job of creating its
composition to the public, the work is a critique of labour
redistribution practices: the artists provide the means of production,
while visitors can provide their labour to create value for the artists.
Noise Re(in)Duction
Sonic Intervention on the possibilities of noise reduction algorithms for Sound Art.
2024
NOISE RE(IN)DUCTION is an artistic research project that that explores the possibilities of
noise reduction technologies as sonic material for music composition and sound art
installations. The aim is to reappropriate noise reduction algorithms such as those found in
videoconference applications and commercial headsets in order to question the prescriptive
listening practices imposed by tech corporations.
Through a spectral analysis of field recordings from Berlin NOISE RE(IN)DUCTION
addresses often overlooked listening practices that are involved in our everyday life, putting
in question the algorithms’ inherent biases of race, gender, ability, and class. Sound sources
of such as AC fans, radiators, home electronics, ambient noise, unwanted reverb and echo,
wind, traffic, and conversations, are transformed into with clicks, pops, crackles, distortion,
and other forms of digital “waste.” By deconstructing the different processes of sonic
transformations, the project negotiates the boundaries of different understanding of what
noise is and what is not.
NOISE RE(IN)DUCTION is particularly interested in mobile technologies that use noise
reduction algorithms such as noise canceling headphones and mobile videoconference
software. These technologies present and affront to the ways that we perceive and relate with
our sonic surroundings, thus creating an implicitly sonic augmented reality that alienates
further from unmediated sensible experiences.
The modification and combination of environmental sources, together with the physical
isolation of headphones, provide an ideal situation to question the ways in which we perceive
sound and noise mediated by audio technology and musical aesthetics. When noise becomes
an aesthetic criterion for music, what is left to be reduced or cancelled?
In a world of hyper-mediation and overconsumption which induces a “Mental State of Noise,” paying close attention to noise sources and refocusing our
listening habits provides a new perspective on noise and media oversaturation facilitated by
tech corporations.
Modulo
für die Bolivarische Republik des Klangs (2023)
Sound
installation and intervention for a multichannel sound installation
CASH.
Errant Sound, Berlin
1-12.09.2023
https://errantsound.net/2023/08/cash-group-exhibition-performances/
Modulo
für die Bolivarische
Republik
des Klangs
is a
multichannel sound sculpture that reflects on the relationships of
international exchange using devaluated currency as sonic material. Venezuelan Bolivares are
used as modules for origami sculptures that amplify, filter, or transform the
different news reports and political positions that circulated media during the
height of the Venezuelan crisis (2018-2022) The piece conflates the official
texts of EU sanctions against Venezuela with the discourses of the Venezuelan
government and interviews with Venezuelan immigrants in Bogotá.
The
installation re-signifies the origami sculptures into the immateriality of
sound, providing an additional layer to the transductions of money as a
cultural signifier. As an immigrant in a new land myself, I appropriate the
struggles of Venezuelan migrants and present them in my own perspective as a
Colombian mi
grant in Germany. By adding the sonic component, the origami pieces
acquire a function as amplifiers, transducers and filters of information, of
realities and relationships between global north and global south. In this
case, cash (the paper currency) becomes, not a medium to add further value to
my work, but rather signifier or a bigger struggle between the systemic
injustices of immigration policies, of the post-colonial dynamics, and ultimately
the materiality of money as a social construct.
Brain in the Shell
for
Brain Computer Interfaces, 4D sound System and 3 to 6 performers
Opening of the
Syndicate of Space and Sound.
Budapest, Hungary
2023
Brain
in the Shell is
performance that explores the possibilities of consumer-level devices to create
a musical experience. Beyond the sonification of brain frequency bands and the
translation of data into “mental states,” the piece explores the performativity
of wearing BCI devices as an act of intrusion and violence. The
device’sincompatibility and the practical
constrains of closed consumer-level are
made evident
in the unexpectedsonic
glitches that it generates. The
piece
creates dissonant soundscapes and eroding sonic decompositions through the use
of the
electrode’s raw
data in order
to provide
a
more sensorial and physical translation of brain
data.
The conceptual boundaries between human and non-human agencies are challenged,
as we embrace the possibilities of utopic places generated through the
collaboration of humans and machines.
The first
presentation of this performance took place on May 2023 at the Syndicate of
Sound and Space (SSS) in Budapest using 4DSOUND technology. This is the
development of a three-year long research on brainwave sonification, which has
resulted in papers, conference talks and performances.